Home

 

 

 

 

 

 

 

 

 

  Message Box by Tagboard  
 
 
Name:

Website or Email:

Messages(smilies) :

Free Counter
 
     

April, 2007

 
 
  C1 video  
 

I hope you have noticed that I've ceased to work on C1. The project has been given to Gamesare to finish (hopefully). Nevertheless, since I couldn't open the source file anymore (because I renamed an extension and I don't know which one is which) I decided to upload a gameplay video I had from a rather early C1 alpha. There are several graphical glitches, but alas, I can't do anything to remove them. Sorry ><. At least now you'll see what I worked on. Also, in the video I play around with some editing and bug-testing keys--some things were not supposed to take place in the game.

Meanwhile, I'm working on another game called Heart Forth, Alicia. Its scope is smaller and I've already finished the engine, so it won't nearly take as long as this to complete.

-Alonso

 
     
 
 
 

 

April, 2006

 
 
  Music  
 

Hey =)

I didn't realize this December this game will have been in development for 2 years. I've been very busy with school, really, so you will most likely not see this game done by summer. I've been doing music for it (so now I'm virtually doing every aspect of the game) and it is coming along nicely. I thought I'd show you part of the main theme:

Intro

The game will also have anime cutscenes (as close to anime as they can get, anyway). I'll post something later =) Thanks for visiting ^_^.

-Alonso

 
     
 
 
 

 

October, 2005

 
 
  Even more new things =p  
 

I just added a forum to this website. Please feel free to post anything (you don't need to register to post).

There's also a forum for the beta testers (check in there from time to time to download new betas). Bear in mind that you have to register, PM me and have me set your permission level to private.

*I am looking for Beta testers. Please post in the forums if you're interested.

Regarding the actual game, I've finished all the screens except for the skills screen. I'm unsure as to how you will be using these (most likely through hotkeys; eg keys 1-9) so please feel free to suggest ideas. I don't think it's worth it for me to post a screenshot of the status, equip, inventory, options, etc screens; so no screenshots for now.

Click here to go to the forums.

-Alonso

 
     
 
 
 

 

September, 2005

 
 
  Wallpapers  
 

I just finished the first wallpaper. I hope you like it ^^

800x600

By the way, I'm still working on the game, hoping to be able to release it by next summer.

-Alonso

 
     

 

  Update  
 

I've been working more on C1 than what I actually had planned, which is good. I'm trying to balance out my life -which isn't really hard when you're in the US and under-age.

I've finished and completely implemented the night/day system, as well as the conversation engine. It's pretty neat, and allows up to 17 different character emotions (displayed in avatars), progressive dialogue, etc. I've still to actually finish the enemy AI, the Defense/Attack engine, the Skill engine, the Meleé hit engine, the Save engine, etc. It is kind of getting overwhelming, but I'm going step-by-step instead of working on the big picture, all at the same time.

Right now, I'm doing the Pause screen, which allows you to access the Status, Item, Skills, Options, Equips and Load screens. This game, I'm actually liking.

I don't have any screenshots to show you atm, but I will once I feel it's possible. Thanks ^^

-Alonso

 
     
 
 
 

 

August, 2005

 
 
  Re-designed!  
 

Another slight modification: To the left navigation panel, I added the "Downloads" and "Progress" sections.The former doesn't have anything yet, but I will plan to add some music I've been composing for the game. As for the latter, there's only game-progress information that you might be interested in.

I also announce in there that the tentative release date is summer 2006. This, I'll try to stay as faithful to, but there might (and will, probably) be some changes.

Ps. Happy, lance? ^^

-Alonso

 
     

 

  Small Update  
 

I slightly modified the INFO, SCREENSHOTS and LINKS sections. Feel free to take a look.

-Alonso

 
     

 

  Second screenshot  
 

I haven't been able to work on C1 as much as I have wanted in the past months. I've been on vacation, actually, which means I don't have my computer with me. I'm using a very weak laptop, and trust me, it's not fun making games on it. However, I've been adding little things to the engine. One of those is the night system. Here are some comparitative screenshots that show 4 stages of 42 different shades (morning, daytime, afternoon, nighttime).
Once school starts again (in a few weeks), I'll continue to work on it.

-Alonso

 
     
 
 
 

 

May, 2005

 
 
  Drawing  
 

I was a little bored, so I came up with this drawing. I hope you like it =).

-Alonso

 
     

 

  First screenshot  
 

Seeing that some people were asking me to show a screenshot (an early one), here it is:

I will release more in the future, don't worry =).

-Alonso

 
     
 
 
 

 

May, 2005

 
 
  1000 hits!  
 

Well, to those three people that still come to this website, this is the 1000th hit! It is indeed not much, lol, but it's worth of updating I guess.

On the other side of things, Continent One is still being made (and I promise it will be finished).

I was about to release a screenshot along with this newspost, but then I realized I still have no HUD or display stuff for you to see- it'd look unprofessional, lol.

But I will post a screenshot on the next update. Thanks for still visiting =)

-Alonso

 
     
 
 
 

 

March, 2005

 
 
  Alpha testers needed!  
 

For alpha testing information, scroll down.

Admitting that I hadn't worked on the project for some time, I am now back on track. I made a small update on the natomic website, and failed to make it here (not that many people come... but I really appreciate your visit ^^).

The story was just restarted. The original was too dull, cliché and untangible. The new one, hopefully, will be more developed and less elemental.

The graphic process has been paused for some time now, mainly because my main focus is the engine. After I'm done with the "3d" engine -notice the quotes-, I'll continue to draw until I have something worth of screen-taking. That means, no screenshots until a month or less from now. But considering the website hadn't been updated for 2 months, that doesn't seem like a long wait, is it? X)

In any case, coding wise -if you can call it that-, it's getting a bit tedious. I'm not as good as Blake was (who, if I failed to mention, is not working on this project anymore -I'm alone), so I find myself struggling sometimes. But it's coming along... which brings me to the final point:

I need alpha testers. Not pre-players, but people that are willing to spend time trying to find bugs (or, in other words, trying to make me feel bad every 3 seconds). There are no true requirements but the one mentioned above. The other thing I'm asking for is to report the bugs in a certain format. Not "I found a bug when you do this," (because what's "this," in the first place?) but rather "I found a bug when you do collide with this object, and it could be because of blah, blah" etc. It really helps me when you give suggestions on how to correct a bug. The other thing is, please, no leaks. And to prevent that, I'll reduce the beta testing list to trust-worthy people.

In any case, to apply (if you're willing to waste your time with me ^^) post a thread on the natomic forums or send me an email to vaughliblen at hotmail dot com.

Thanks =)

-Alonso

 
     
 
 
 

 

January, 2005

 
 
  New year  
 

Happy new year (although it does seem to be a little late) to everyone! Last year was very tedious, so I hope this one turns out better (I also love it when people feel very sad about it still being 2004, and 1 minute later, the 1st of jan of 2005, their feelings wash away).

As far as game progress goes, the engine hasn't really been developed alot (Blake got lost in the highway or something), and I have't worked on it alot either. But, judging from my past game (don't bash me on this; it's the only experience I have :p), the engine gets completed bit by bit. Graphically, I have most of the first area graphics (backgrounds, etc) done. I've still to sprite the rest of the cast, meaning that alot of work is still to be completed. On the other hand, I've been drawing the characters in anime style to try to come out with an interesting manga "preview" as well as a more attractive plot-line reference for myself.

As far as beta testing goes, there's not enough to actually test, so please don't ask ^^;

-Alonso

 
     
 
 
 

 

December, 2004

 
 
  Small update  
 

Although not worth of updating in the Natomic Website, I can take the liberty of showing a few sketches I uploaded very recently. Some were wondering why the website was released before any screenshots were available, and I hope their question is now answered.

Returning to the sketches, they're merely a first draft (not to mention that I've barely started exploring the style), so please excuse my clumsiness. I will keep on adding updates every often, I promise =).

You can find the sketches under the "Screenshots" section, here.

I also added a Shout Box at the left side of the screen. I hope it serves its purpose X).

-Alonso

 
     

 

  The site is up!  
 

Welcome to the Continent One Online Website. This website contains relevant information about the game, and will, at a certain point, contain screenshots, downloads, wallpapers and any other sort of media.

In the meantime, please be patient while the game is completed. Once the main engine is done, along with the necessary graphics, we will be looking for people to help us with beta testing, so please come some time later to see if there's any new information regarding that aspect. We will also be looking for talented musicians that are willing to help us through the process. A post regarding that issue will be created once music is deemed necessary.

There might be a Forums section if enough people become interested, as well as a Downloads one (when there's actually something to download).

Please contact us through e-mail or in mIRC if you happen to find typos, or any other sort of mistake.

Also, please understand that not much information can be given out (spoiler and hyping concerns) until the game draws near to completition. We will, however, release a trailer and a few screenshots at a certain point.

-Alonso

 
     
 
   

 

 
     

 

 
Site Credits:
 
 
Copyright (c) 2004 Alonso Martin. All the contents in this website are property of Alonso Martin unless stated otherwise.